Sunday, May 17, 2009

Summative

Comm Tech Summative Due June 12th
300 Marks Total
Suburban Games
This project is worth 30 percent of your grade in this course. Deadlines are extremely important. No late submissions will be accepted.
Some basics: you will be creating your project from scratch. All planning, roughs, preparatory images, etc...are to be submitted along with the project. No existing images, texts, ideas, are permitted. Use of any of these will be scored as plagiarism and subject to school policy.

Your game could be a board game, a flash game, a game played in a yard or room.

Checklist

Hand in the completed checklist. Summative will not be accepted without the checklist.

Planning stage
brainstorm
instructions
rough pieces
board
colour
statement
log

Design
Roughs
colour scheme
Logo
Board
Pieces
Instructions
Packaging (digital)

Assembly
Package and board constructed
Documentation of game in use.
Plan 80 marks
1)Brainstorm 20-50 ideas. You need to consider what the game will be about, what form it will take, how many players will be required, what kind of game is it (computer, board, outdoor, text-based, hybrid)
2)Come up with a name for your game.
3)Write a short statement that describes your game.
4)Describe what type of game it will be (hint: choose a form you feel confident you can make well)
5)Create rules and instructions. Make sure at least 2 people review and edit your rules.
6)Descri
7)Game pieces – you need at least 2 game pieces (from scratch)
8)Game “board” - this could be in a real-world context, a board, a flash background or anything you choose.
9)Existing Game research. Play a game and describe what works, what doesn't.
10)Deside on colour scheme (use kuler.adobe.com, colorjack.com/sphere, or another resource)
11)Decide on an overall aesthetic. Will your game have a retro punk look, or a hardware store garden section aesthetic? Figure out a general look you want and describe it.
12)Begin a blog for your project. Make 1 entry for each class.

Design 200 marks


Roughs 10
Hand drawn sketches of all game components (board, pieces, packaging, variable item, rules, logos)
Colour 10
Create a colour scheme using 4 colours. Use Kuler.adobe.com or an alternative. Save every swatch value in both RGB and CMYK into a photoshop document. Label the colours and name them.
Aesthetic style 20
Carry through a consistent style throughout all visual elements of the game
Logo 20
Create at least 3 refined versions of your logo using either Photoshop, Corel Draw, or a program of your choice (use your chosen colour pallette)
Background or Board 30
Your board is where the game will take place. Be sure the board ties in to the aesthetic of your whole game.
Playing pieces 20
Devise at least 2 playing pieces. These could be hand made, designed, printed or photographed.
Instructions 20
Write clear and concise instructions for your game. Have them reviewed by at least 2 people. Layout clear instructions with any appropriate graphics.

Core image 20
Your packaging will have an image designed to attract a consumer. Photography, collage, vector illustration, or any combination is acceptable. This image can be repeated on the board, instructions, etc... if desired
Packaging 50
Unless you propose otherwise, your package should use no more than 2 tabloid sized prints. Be sure that the design is accurate and addresses all outside surfaces of the package. You may opt to use predesigned templates for the package structure or design from scratch (cite sources)

Assembly 20 marks
Print all of your packaging, instructions, board and pieces. Carefully assemble the game.
Document the packaging and the game in play.