Sunday, May 17, 2009

Summative

Comm Tech Summative Due June 12th
300 Marks Total
Suburban Games
This project is worth 30 percent of your grade in this course. Deadlines are extremely important. No late submissions will be accepted.
Some basics: you will be creating your project from scratch. All planning, roughs, preparatory images, etc...are to be submitted along with the project. No existing images, texts, ideas, are permitted. Use of any of these will be scored as plagiarism and subject to school policy.

Your game could be a board game, a flash game, a game played in a yard or room.

Checklist

Hand in the completed checklist. Summative will not be accepted without the checklist.

Planning stage
brainstorm
instructions
rough pieces
board
colour
statement
log

Design
Roughs
colour scheme
Logo
Board
Pieces
Instructions
Packaging (digital)

Assembly
Package and board constructed
Documentation of game in use.
Plan 80 marks
1)Brainstorm 20-50 ideas. You need to consider what the game will be about, what form it will take, how many players will be required, what kind of game is it (computer, board, outdoor, text-based, hybrid)
2)Come up with a name for your game.
3)Write a short statement that describes your game.
4)Describe what type of game it will be (hint: choose a form you feel confident you can make well)
5)Create rules and instructions. Make sure at least 2 people review and edit your rules.
6)Descri
7)Game pieces – you need at least 2 game pieces (from scratch)
8)Game “board” - this could be in a real-world context, a board, a flash background or anything you choose.
9)Existing Game research. Play a game and describe what works, what doesn't.
10)Deside on colour scheme (use kuler.adobe.com, colorjack.com/sphere, or another resource)
11)Decide on an overall aesthetic. Will your game have a retro punk look, or a hardware store garden section aesthetic? Figure out a general look you want and describe it.
12)Begin a blog for your project. Make 1 entry for each class.

Design 200 marks


Roughs 10
Hand drawn sketches of all game components (board, pieces, packaging, variable item, rules, logos)
Colour 10
Create a colour scheme using 4 colours. Use Kuler.adobe.com or an alternative. Save every swatch value in both RGB and CMYK into a photoshop document. Label the colours and name them.
Aesthetic style 20
Carry through a consistent style throughout all visual elements of the game
Logo 20
Create at least 3 refined versions of your logo using either Photoshop, Corel Draw, or a program of your choice (use your chosen colour pallette)
Background or Board 30
Your board is where the game will take place. Be sure the board ties in to the aesthetic of your whole game.
Playing pieces 20
Devise at least 2 playing pieces. These could be hand made, designed, printed or photographed.
Instructions 20
Write clear and concise instructions for your game. Have them reviewed by at least 2 people. Layout clear instructions with any appropriate graphics.

Core image 20
Your packaging will have an image designed to attract a consumer. Photography, collage, vector illustration, or any combination is acceptable. This image can be repeated on the board, instructions, etc... if desired
Packaging 50
Unless you propose otherwise, your package should use no more than 2 tabloid sized prints. Be sure that the design is accurate and addresses all outside surfaces of the package. You may opt to use predesigned templates for the package structure or design from scratch (cite sources)

Assembly 20 marks
Print all of your packaging, instructions, board and pieces. Carefully assemble the game.
Document the packaging and the game in play.

Thursday, April 16, 2009

Portfolio

You will be creating a 2 or 4 page portfolio to be used in both a print and interactive context.
1. Select your favourite/best work from this year. (field assignments and writing included. There should be at least 2 pieces. Edit the piece to improve it.
2. Create a photoshop, corel draw, or indesign file to be 7"x7" at 300DPI, RGB colour space for EACH of your pages.
3. Create a title page using only your name. Try to fill the page dynamically.
4. Write a brief statement describing each piece (25-100 words)
5. Place your best work on the pages and lay it out to fit well on the page.
6. Include your text in 10pt Myriad.
7. Save each file with maximum quality. Name it as follows your_name_page1, your_name_page2 etc...

Tuesday, April 7, 2009

Audio Field Assignments

Choose 1 of the following assignments and complete it prior to April 14th:

1. Audio Critique - Find a song or section of a movie and break down all of the audible elements. Create a list of everything you hear. Describe the texture, pace, mood, instrumentation, symbolism, dynamics, etc... (250 words)
2. Plunderphonics/mashup - visit some-assembly-required.net and listen to an episode. Create your own mashup.
3. Sonic Portrait - create an audio version of a particular space using recordings, or found sounds.
4. Sound Effects - create a sound making device and document it's use.

Sunday, March 22, 2009

New Field Assignments

Field Assignments expansion pack

1.PSA – create a public service announcement for a good cause.
2.Workin' For The Man – Create an advertisement for a problematic agency (cigarettes, oil etc...)
3.Absurd Plant Tag – create a plant tag identifying an impossible plant (include photo)
4.Paper Robot – create your own paper robot
5.Epic Dinner – Make a dinner plate into a flythrough landscape
6.Food Stylin' – make a gorgeous photo of something edible
7.Litter – Animate litter
8.Giant – Make a giant
9.Mashup – combine 2 or more songs from your iPod
10.Fun and Games – create instructions for a game
11.Jump – document a jump
12.Puppet – Make and document a puppet
13.Green Screen – use the greenscreen for an effect
14.Do-Gooder – commit an act of goodness and document it
15.Storyboard – Create a storyboard using only the photos provided
16.Remix a piece of dialogue from a show or movie – written or audio remixed
17.Create a logo using objects in your bedroom
18.Loud – do, wear, make, be something loud
19.Useful - Propose an alternative use for cellphones
20.Ween - Propose a use for cellphone thumbs
21.Collage something
22.Remove a certain word from something
23.Go on a walk – document it
24.Update a logo for an existing company
25.Using only squares and circles, create a character (animal, person, robot, text etc...)
26.Spot a Viral – Find an example of a viral campaign and document it.

Thursday, February 26, 2009

Recycle Bin Drag Race

For this project, we will be using objects from the recycle bin as the material for a vehicle design. Choose any object you find in a recycle bin (bottle, can, carton, etc...) and create a design for a vehicle that will utilize the recycled object as the primary material.

The components of the project are as follows:
Brainstorming
Thumbnail sketches
Vehicle design (using Photoshop, Corel Draw, Flash, )
Animation of the vehicle (using Flash)
Collaborative race design, storyboarding, compositing, animation

The finished, animated car is due Friday March 6th at the end of class.
The finished race is due Friday March 13th at the end of class.

Vehicle Design
Create some thumbnail sketches detailing the look of your car.
Photograph your recycled object from the front, back,side, top, and bottom against a plain white background. Get a classmate to take a photograph of you in a driving pose.
Using Photoshop, create a new document and name it “yourname_car”
According to your concept in the thumbnails, create a vehicle which is able to accommodate a human and contains at least 1 moving part.
Each moving component of the vehicle must be saved into a separate document as a PNG. Be sure that the vehicle and the components have transparent backgrounds.
The vehicle must consist primarily of a manipulated photograph of the recycled object but you may use drawings, effects and other techniques to enhance the look.

Animation Part 1
Using Macromedia Flash, create a new document sized 800 x 600px and set to 15 fps.
From the insert menu, insert a movie clip.
Import each of the PNG files saved for your vehicle into their own layer and position them appropriately. Name the layers according to the content.
On a piece of paper, plot out the way in which you wish to see your vehicle animated including approximate timing and the types of motion required (position change, rotation, scale, opacity, colour).
In the Timeline window, right-click on a frame which will be your end frame (15fps means that 60 frames would be 4 seconds) select insert frame.
Do the same action for each layer.
Right click on the keyframe at the beginning of each layer and select create motion tween.
Right click on the last frame of each layer and select insert keyframe.
At any point in the timeline, right click and insert a keyframe and alter one or more properties of the image in the particular layer.
Continue with a similar strategy until your vehicle is moving the way you expect.
Save the animation as vehicle followed by your name.

Team Animation
As a team, you will create a race between your two cars. The race will consist of at least 4 shots covering the beginning, middle, and end of the race. Each team member is responsible for half of the shots.
Design and animate a background with at least 1 moving layer.
Distribute at least 2 shots to each group member to animate.
Bring together the finished shots and place them in order on your main timeline.
Export your finished movie and save it with “yournames_race.swf”

Marking

/10 Photographs are well exposed,
/10 Planning and project management. Workload was well organized and submitted in a timely fashion.
/30 Vehicle Design is convincing and appears realistic. Driver looks to be in the car. Numerous techniques were used in Photoshop
/20 Vehicle Animation is well executed and detailed. Movements make sense
/20Background Design is suitable for the race scenes and has numerous layers moving convincingly
/10Storyboard Storyboards are complete and well concieved. Go
/30 Collaborative animation.The finished animation is detailed, well-constructed and paced. Cinematography works well together. Entertaining.

Thursday, December 4, 2008

Wall-E Questions

1. What are some of the prevailing themes in Wall-E? List at least 3 and choose one to explain in greater depth. Explain your answer.
2. How does the movie explore the theme? Give examples.

3. Wall-E uses references to 20th and early 21st century media, design, and society. Give examples. Why do you think these have been included in the film?

4. Choose from the following: sound design, character design, cinematography, editing, script, architecture, lighting, character animation, or music. How was the particular element used to convey emotion, describe context, move the plot etc…Describe an instance in which your chosen element is used effectively.

5. The movie uses repeated motifs (for example the cockroach getting run over). Describe one and explain why you think it is repeated.

6. The robots take on human characteristics and the humans have taken on robotic characteristics. What does this serve?

7. Overall, would you describe this film as a “good” film? Why? Why not? What would you change?

Sunday, November 30, 2008

Found

This animation fuses Dadaist collage, surrealism, cinematic miniatures and web banner aesthetics.
This piece is both a mixed-media sculpture and an animation. You may use a wide variety of media in your diorama including paint, drawing, found objects, photography, collage and any other media or technique you decide will suit the project. The found photograph must be integrated somewhere in the piece. You will be making a looped, animated dream sequence with a combination of assemblage, stop-motion, hand drawn animation, Flash, and Photoshop.

Steps:

1.Find an interesting neglected object or photograph. You might find this on the street, in your basement More than one person may use the same photo. Alternatively you may choose to use a combination of a photo of a person you know and the aged/weathered appearance of the found photo (this is a more advanced Photoshop technique).
2.Apply a character to your found object and create a dream sequence for him or her, it or them. Create a written outline of the dream including the imagery and how it will be used to communicate a narrative without using (spoken) words.
3.Develop a series of thumbnail sketches for each of the following: background, middle ground, foreground, characters and other elements. Make notations about materials, colours, dimensions and construction techniques. Consider that the elements will need to be able to be moved for animation purposes and plan accordingly.
4.Create a storyboard with all of the details of your animation. Use arrows to indicate movement.
5.Build the elements of your animation being sure that the elements that will move in the animation can be repositioned easily.
6.Photograph each element separately using a camera, tripod and a stand. Upload the images to a computer. Make a back-up of the files on a removable USB stick or hard drive. You may choose to carry out the entire animation in a stop-motion technique.
7.Open each element in Photoshop and mask out the unwanted background. Save the original files as PSDs and save a copy of each in PNG format (with transparency). Name each file appropriately.
8.Open Flash and create a new file with the dimensions 1024x 768 and a framerate of 24fps. Import each PNG to the stage in Flash. Arrange each element in it’s own layer. Name the layers accordingly. Save regularly.
9.Create an animation with a minimum of 72 frames to a maximum of 720 frames. You can use tweening and frame-by-frame animation techniques.
10.Publish your finished animation as a SWF with the quality set to high. Name the finished file with your name_animation_final. Copy the file on to a removable drive and submit the file to me.